
// Open Role at Evolution
Shape the future of game development as a Lead Game Artist at Evolution Innovation. You'll own the visual identity of games, drive quality, and innovate with AI-powered tools and custom asset pipelines in a highly technical, fast-paced team.
TL;DR
We’re looking for an exceptional artist that can help us shape the future of game development. Someone who can take the visual lead in Evolution Innovation. You’ll own how our games look and feel, with the freedom to set the direction and a technical team that can build new tools around your creative process.
Why Evolution Innovation?
We’re a highly technical team trusted to explore ambitious game ideas and invent better ways to build them. We have Evolution’s backing and the autonomy to operate like a startup. Decisions stay close to the work, and we move quickly from an idea to something we can play. The bar is high, everyone contributes, and we take pride in how much a focused team can deliver.
You’ll work directly with the engineers building our creative tools. We develop AI-powered tools and asset workflows in-house, tailored to the games we’re making, and keep improving them as we go. Your ideas and experience will help decide which capabilities we build next. That gives you room to push the artwork further and change how it gets made. Nothing is someone else’s problem here: we work through challenges together and take responsibility for the finished game.
What you’ll do
In one sentence: own the game’s visual identity and raise the quality and pace of our art production.
Set the visual direction and carry it through the whole game, from environments and characters to UI and effects. Develop new IP or adapt established worlds, and guide others with clear creative feedback.
Make the artwork yourself. Create concepts, illustrations and finished assets using 2D, 3D and AI workflows, with the judgment to know where each approach earns its place.
Bring the game to life through animation, effects and responsive visual feedback. Work with developers to make every element feel cohesive and perform well in our HTML5 stack.
Put ideas into playable builds early. Test with players, learn from feedback and data, and move confidently between quick experiments and polished production work.
Help build the next generation of our creative tools. Give engineers concrete feedback, test new AI capabilities and improve asset pipelines through practical scripting and workflow changes. Share methods that help the whole team produce better work, faster.
What we’re looking for
Your work matters more than a perfect match to our tool list. Show us strong craft, sound judgment and the curiosity to keep getting better.
Our tech stack
We keep exploring what’s next. When the tool we need doesn’t exist, we build it.
About your application
Send your portfolio and a CV or short summary of your experience.
Show us your strongest illustration, hands-on 2D and 3D work, and a game whose visual direction you helped define. Include work in motion or in a playable build so we can see how it all comes together.
For an AI-assisted project, show the process: your direction, the iterations and your own finishing work. We’d also like to see a workflow or tool you helped improve. Make your personal contribution clear on collaborative projects.
Our benefits are
Whether you’re exploring the next big release on our roadmap or revisiting a legend in our games section. If you want to be part of one of the most exciting industries in the world, then apply now and be a key player in our success story!
This is a 100% on-site position. Based in Stockholm, Sweden.
Accomplished hands-on artist with excellent command of composition, colour, lighting and visual hierarchy. Senior experience taking game visuals from concept to production, confident in 2D and 3D. Understands how artwork becomes a playable experience, including animation, visual effects, asset integration and performance; HTML5 game experience a strong plus. Proficient in using AI with intent and control, directing, refining, and combining outputs with own artwork. Comfortable with asset pipelines, tooling and scripting, investigating friction and improving workflows. Takes ownership, delivers at pace, communicates clearly, gives useful creative feedback, and adapts to player testing feedback; small-team or rapid-prototyping experience a plus. Ability to join on-site in Stockholm, five days a week.