- Proven experience as a Technical Artist in game development.
- Good knowledge of C++ or similar from a technical art perspective.
- Solid debugging, troubleshooting, profiling skills of content, rendering, and code using VisualStudio, PIX/RenderDoc, engine profiling tools and commands.
- Self-driven, flexible and comfortable working in a fast-changing production environment.
- High-level understanding of the scene rendering pipeline and processes.
- Good understanding of real-time art pipelines, asset integration, materials, shaders, lighting, and optimization.
- Good at interdepartmental communication.