
// Open Role at Framestore
Join Framestore's Immersive Studio as a Mid-Senior FX Artist, crafting stunning visual effects for groundbreaking location-based entertainment and theme park rides, blending VFX and real-time workflows in Unreal Engine.
Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.
Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
This is an existing role within our team. We are looking for a Mid-Senior FX Artist to join our Immersive team in London. You will work on exciting immersive projects, bridging the gap between our VFX and real-time workflows.
The ideal candidate will have a portfolio demonstrating the ability to create FX for both pre-rendered and performant real-time projects. You'll craft CG renditions of naturalistic physical or magical phenomena, such as fire, water, clouds, smoke, physical destruction, and particulates.
What you'll do
Work alongside a team of FX TDs and Technical Artists to supply the FX elements for the project.
Create particle, rigid-body, fluid, cloth, fur, and/or hair simulations or animations.
Develop lighting and materials that work with the FX to produce the final rendered image or runtime content.
Use a variety of commercial and proprietary FX tools, including Houdini and Maya, for execution as real-time elements in Unreal Engine.
Work in partnership with other departments to ensure that shots are delivered to the highest possible standard.
Design and create images, elements, effects, pipelines, tools, and techniques.
Create FX for both pre-rendered and performant real-time projects, crafting CG renditions of naturalistic physical or magical phenomena. Work with FX TDs and Technical Artists, creating particle, rigid-body, fluid, cloth, fur, and/or hair simulations or animations. Develop lighting and materials for final rendered images or runtime content. Utilize Houdini and Maya for execution as real-time elements in Unreal Engine. Partner with other departments to ensure high-standard shot delivery, and design images, elements, effects, pipelines, tools, and techniques.