
// Open Role at Gameloft
As a Senior Engine Programmer at Gameloft, you'll be the Unreal Engine expert, diving deep into its core to develop critical systems, troubleshoot issues, and establish best practices for a new pre-production project.
Main challenge
We're launching preproduction on a new project built on Unreal Engine. Your role: be the person who can dive deep under the hood of the engine to understand why something isn't working — and the one who sets the best practices so the whole team gets the most out of it.
What it means on a daily basis
You’ll know the engine well enough to open it up, find what’s really going on, and turn every fix into a practice the whole team can build on:
What success will look like
The GPPs come to you naturally and know they can count on you. Your documentation on engine processes and best practices becomes a go-to reference for the team, you've taken ownership of TRC and performance issues, and you know how to dive deep into the engine whenever it's needed.
Who you would be working with
You'll report to our Gameplay Director, work closely with our Gameplay Lead, Studio Technical Director and the whole GPP team.
Who you are
You’re the person teammates come to when things get stuck, and you like leaving them better equipped than you found them.
What you need to succeed
You’ve spent real time under Unreal’s hood, and you’re comfortable when the answer isn’t in the docs.
Your recruitment journey
Where this role can take you
By building recognized engine expertise on Unreal, you're set to become the studio's technical reference on the subject — with real potential to grow into a lead or engine architect role.
Strong C++ and Unreal Engine experience with an appetite for digging into the engine itself. Knowledge of console TRC and their technical requirements. Hands-on experience with Unreal Insights for performance diagnostics. Professional French and English.