
// Open Role at Gameloft
Join Gameloft's pre-production team for an ambitious AA PC/Console project. You'll architect compelling game progression, difficulty curves, and level layouts using Unreal Engine, driving a clear and engaging player experience.
Main challenge
Join us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the game's progression structure — from the macro vision (level arcs, difficulty curve) down to the detail of each playable space — to ensure a readable, engaging, and replayable experience as the team and content scale up.
What it means on a daily basis
You'll be at the heart of designing the game's progression, from the overall vision down to the detail of each level:
What success will look like
We'll know this bet has paid off when the game's progression is clear and well-paced from start to finish, driven by a difficulty curve that engages without ever frustrating. Concretely, this will look like:
Who you are
Who you would be working with
You'll collaborate with game designers, gameplay programmers, technical artists, the QA team, production, as well as technical and creative direction (Game Manager, Creative Director).
Where this role can take you
This role will give you creative and technical ownership of a core system at the studio level, and a strategic impact on how the game is structured and experienced by players.
What we offer:
- Can defend the design logic behind a difficulty curve or progression system you've built - Blockout and iterate fast, treating first versions as disposable - Autonomous in Unreal Engine – you prototype without depending on others - Extract the two or three things that matter from a messy playtest, not everything - Write documentation others can build from without you in the room - Seamlessly apply Rational Game Design principles to all your work