- 5+ years of animation engineering experience in the games industry
- Experience in animation technology (runtime systems, procedural animation, compression, physics based animation, IK, etc.)
- Knowledge of animation techniques and authoring packages (Maya, Max, Motion Builder, etc)
- Excellent understanding of C++
- Excellent communication skills
- Able to work closely with animators, designers, and programmers in strike teams
- Independent and self-motivated
- Shipped titles as an animation programmer or similar role
- Console development experience
- Bachelor's degree or equivalent in game design or computer science