
// Open Role at Giant Skull
Lead the vision and quality bar for levels in engaging single-player action-adventure games. You'll mentor designers, drive execution, and build immersive game spaces from concept to polish.
Giant Skull is an independent game studio on a mission to craft unforgettable single-player, gameplay-driven action-adventures in rich, immersive worlds. We are highly collaborative and value empowering autonomy; each individual at Giant Skull has the opportunity to feel their impact across the game, studio, and team. If you’re ready to join a studio where every voice shapes the adventure, we’d love to create something extraordinary together.
The Role:
As our Lead Level Designer, you will hold the vision for levels across the game and set the quality bar for level design. We’re looking for someone who can hold the vision for all levels across the game while delivering quality at a detail level. You’ll prioritize impact for the player, and ensure levels are designed so that narrative, gameplay mechanics, puzzles, and dynamic traversal blend into unforgettable, immersive experiences. This role involves leading from both a craft and team perspective as well as rolling up sleeves to build levels hands-on.
Craft Leadership
**Team Leadership
**
Hands On Level Design
For this position, our base annual salary range is 160,000 - 225,000. Ranges may expand based on experience and location. Salary is just one aspect of our overall compensation package - we also offer opportunities for bonuses, retirement plan matching, and comprehensive benefits. We’re excited to share more about how we invest in our team during the interview process.
At Giant Skull, we don’t just build games; we build careers, communities, and share unforgettable adventures. Join us in creating something remarkable together!
- Extensive experience (10+ years) designing high quality levels for 3rd person action-adventure games, including ownership of major spaces from concept to polish on multiple shipped titles. - Experience leading and mentoring level designers. - Deep understanding of level design principles, pacing, layout, flow, and player guidance. - Strong engine proficiency, ideally including Unreal, for hands-on work from blockout through polish. - Ability to define a quality bar, communicate it clearly, and ensure delivery while balancing scope and schedule. - Experience planning and tracking level work against milestones and coordinating dependencies across disciplines. - Team-focused with excellent communication and collaboration skills, prioritizing player experience. - Proactive problem solver who drives improvements. - Values an open feedback culture and can give and receive constructive feedback.