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Gameplay Designer

Giant Sparrow
Remote
Posted 5 months ago
Last seen 6 days ago
Active
Remote
Design

Job Summary

Join a small, senior team at Giant Sparrow to design and prototype unique gameplay for a new urban wildlife game, blending classic fairytales with a strange and intimate aesthetic. This fully remote role offers the chance to bring emotionally expressive ideas to life through C++ coding.

About this job

!Giant Sparrow Games \| Jobs \| About # Gameplay Designer We're looking for a technically-minded designer who can dream up and then build a wide variety of lively prototypes. Our new game is about a field biologist interacting with urban wildlife so most of our prototypes focus on evoking a sense of life. Our goal is to create gameplay that feels squishy, intimate, and strange. Like a grub crawling on a hand, a starfish waving its arms, or a lizard emerging from its shell but filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito. You'll be joining a small, senior team (6 people for the next year) and you should be skillful and scrappy enough to single-handedly develop initial ideas into playable 3D prototypes. They don't have to be beautiful, just emotionally expressive. As part of the prototyping process you'll be expected to do some basic gameplay coding in C++. We're big fans of the speed and simplicity of visual scripting with Blueprints but unfortunately we've found it's not sufficient for making prototypes with enough complexity to feel organic, particularly for character controllers. So you should have some experience with C++ or be very comfortable with C# and ready to learn some new skills. What you'll do here - Build rapid gameplay prototypes - Create and polish player controls for characters and cameras - Collaborate with programmers, artists, and animators to refine your prototypes - Design environments - Level scripting - Watch regular playtests and discuss feedback Must haves - Be able to make gameplay prototypes that have a playful sense of life to them - C++ experience OR a very strong C# background and an interest in learning C++ Nice to haves - An interest in science and biology - Experience with Unreal and Blueprint scripting - Experience with Blender or Maya This is a fully remote role. If you're outside of US timezones we ask that your day includes at least 4 hours of overlap with the team between 9am - 6pm, PDT. If you think you'd be a good fit, please contact us. ![](https://www.giantsparrow.com/jobs/designer/ladybug.jpg)

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