- 5+ years of professional game development experience
- Strong ability to build gameplay prototypes (C++ experience preferred, or strong C# background with willingness to learn C++)
- Proven experience creating expressive, “juicy” gameplay interactions
- Experience designing 3D gameplay spaces
- Have built non-standard gameplay systems — something beyond familiar combat or genre mechanics
- Have an experimental mindset and are comfortable working in early, messy prototype phases
- See games as holistic experiences and appreciate that creating moments that really pop for players often requires an infuriating amount of inter-disciplinary collaboration to make everything in the world behave just so
- If outside of US timezones, day includes at least 4 hours of overlap with the team between 9am - 6pm, PT.