
// Open Role at Goliath Games
Join Goliath Games as a Junior Product Developer and transform brilliant toy and game ideas into tangible products. You'll bridge design and manufacturing, developing prototypes, managing costs, and ensuring quality for global markets.
Goliath is a privately owned, global hard hitter in toys and games, with 12 subsidiaries around the world bringing our products to families everywhere.
We are looking for a Junior Product Developer to help turn brilliant toy ideas into real products that kids can’t put down. You’ll be the bridge between our designers’ wildest sketches and the factories that make them: figuring out how things are built, what they cost and how to make them even better. Working with a vibrant crew of internal and external partners, including our US, Dutch and Hong Kong offices, you’ll follow toys from the very first prototype all the way to the finished product on shelf.
We’re entrepreneurial, fast-moving and market-driven, so you’ll need to be organised, proactive and as happy working independently as you are as part of a team, even when things get busy. Ready for the next step in your career?
Requirements
You will
- Take a designer’s concept and work out how to make it real: materials, processes, parts and all
- Build working prototypes to prove a concept works (and see if it survives testing!)
- Create and maintain Bills of Materials, the recipe for every toy, which our Far East team uses for quotes and final costings
- Dig into product costs to confirm content and find clever value-engineering wins without losing any of the fun
- Work hand in hand with the Design Team, sharing your input on early concepts so great ideas are also makeable ones
- Help negotiate competitive product costs, samples and tooling investment
- Partner with Product Integrity and Quality Assurance to make sure every toy is safe, legal and ready for little hands
- Team up with external agencies for samples, prototypes and other design services when needed
- Support prototype and tooling pattern development, right through to sign-off
- Pack your bags for occasional international travel and off-site meetings
What you bring
- 1–2 years of industry experience, ideally in toys or FMCG
- Strong project management skills: you can juggle schedules across multiple projects at once and still spot the tiny detail everyone else missed
- Hands-on experience of manufacturing and design for manufacture, with a strong understanding of current techniques, materials, software and processes
- A true toy lover: you’re as curious about how a toy works as how it looks
- A creative problem solver with initiative and a drive to keep improving
- A team player who listens, understands other people’s views and objectives, and communicates clearly, which is essential when your team spans several countries
- An outgoing, open and energetic personality with a good sense of humour
- Self-motivation and a hunger to keep growing your skills, knowledge and experience
Nice to have
- Experience working with Far East offices and vendors
- Good knowledge of CAD software (SolidWorks/Fusion 360)
- A degree in product design or equivalent, though hands-on experience counts just as much
Benefits
- Opportunity to work on fast-paced, high-performing international brands
- Collaborate with teams across a multinational business
- Freedom to make your mark on the brands and projects you work on
- A fun, dynamic working environment with experienced and driven colleagues
- Work on the most fun products you can imagine, lots of variety, and no two days are the same
- Opportunities for international travel
- Competitive salary and company pension scheme
Take designer concepts and define materials, processes, and parts for realization. Build working prototypes and test concepts. Create and maintain Bills of Materials for costing. Analyze product costs for value engineering opportunities. Collaborate with the Design Team on early concepts. Negotiate product costs, samples, and tooling investment. Partner with Product Integrity and Quality Assurance. Team up with external agencies for design services. Support prototype and tooling pattern development. Occasional international travel for meetings.