
// Open Role at GungHo Online Entertainment
Join GungHo Online Entertainment as a 3D Animator, crafting sophisticated character animations and assets for diverse games, from AAA to mobile. This hybrid role offers flexibility while requiring California residency for remote work.
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
As our 3D Animator, you will be primarily responsible for the character animation and asset creation of GungHo’s games.
What you’ll be doing:
Requirements:
Pluses:
Perks:
100% employer-paid insurances: Health insurance (Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
This is a hybrid position with flexibility in balancing on-site and remote work, depending on your preference. However, remote work must be based in California, and on-site attendance will be required when needed.
Business Hours: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $63,000 - $95,000 per year (DOE)
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
GungHo Online Entertainment America, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
- Full understanding of the fundamentals of animation, layout and camera, and acting for both humanoid and non-humanoid characters. - Full understanding of the fundamentals of rigs and animation implementation in game engine. - Experience in animating characters with both photoreal and stylized styles. - Proficiency in 3D Modeling tools, with at least 3 years of experience with Maya. - Well-versed in Photoshop and Adobe Creative Suite. - Deep understanding of animation tools and implementation mechanism in Unreal. - Art degree and/or equivalent work experience. - Must provide an animation portfolio via website link. (Please use the “Website, Blog, or Portfolio” section of the application.)