- Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline to meet strict performance and artistic demands.
- Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life.
- Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments.
- Efficiently draft and deliver clear technical designs to different audiences, skillfully filtering out unnecessary detail for non-technical stakeholders.
- Identify technical and developmental risks/obstacles within the rendering pipeline and proactively generate solutions to overcome them.
- Navigate, maintain, and safely improve within a massive, multi-platform codebase using advanced C++ and modern graphics APIs.
- Collaborate closely across multiple studio locations, ensuring close alignment with the Render Lead and local engineering anchors between studio locations.
- Significant experience in computer games engineering, specifically focused on real-time computer graphics, shaders, and engine development.
- Advanced knowledge of C++ and multi-threaded programming techniques.
- Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra.
- English proficiency with exceptional communication and collaboration skills.
- Demonstrated ability to work both collaboratively within a highly integrated global team and self-sufficiently as an outcome-oriented problem solver.
- Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience.
- Shipped one or more AAA game titles on multiple platforms.
- Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines.
- Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.).