Hangar 13 logo

Senior Rendering Engineer

Hangar 13
Brighton, England, United KingdomBrno, Czech RepublicPrague, Czech Republic
Posted 9 hours ago
Last seen 9 hours ago
Active
full-time
Engineering

Job Summary

Join Hangar 13 as a Senior Rendering Engineer to push the boundaries of 3D graphics in AAA gaming. You'll optimize Unreal Engine 5, implement cutting-edge rendering techniques, and collaborate globally to create stunning, photorealistic visuals for immersive player experiences.

About this job

Hangar 13 is seeking a Senior Rendering Engineer to advance and optimize Unreal Engine 5's rendering pipeline for AAA gaming experiences. This role involves researching and implementing custom rendering techniques, collaborating with art and lighting teams, and navigating a large, multi-platform codebase. The engineer will solve complex technical challenges to deliver photorealistic visuals.

Requirements

- Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline to meet strict performance and artistic demands. - Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life. - Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments. - Efficiently draft and deliver clear technical designs to different audiences, skillfully filtering out unnecessary detail for non-technical stakeholders. - Identify technical and developmental risks/obstacles within the rendering pipeline and proactively generate solutions to overcome them. - Navigate, maintain, and safely improve within a massive, multi-platform codebase using advanced C++ and modern graphics APIs. - Collaborate closely across multiple studio locations, ensuring close alignment with the Render Lead and local engineering anchors between studio locations. - Significant experience in computer games engineering, specifically focused on real-time computer graphics, shaders, and engine development. - Advanced knowledge of C++ and multi-threaded programming techniques. - Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra. - English proficiency with exceptional communication and collaboration skills. - Demonstrated ability to work both collaboratively within a highly integrated global team and self-sufficiently as an outcome-oriented problem solver. - Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience. - Shipped one or more AAA game titles on multiple platforms. - Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines. - Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.).

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