
// Open Role at Hangar 13
Join Hangar 13 as a Senior Rendering Engineer to advance cutting-edge 3D graphics for AAA titles. You'll optimize Unreal Engine 5 and implement photorealistic rendering techniques in a globally collaborative environment, bridging artistic vision with technical performance.
Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.
Hangar 13 is looking for a seasoned Senior Rendering Engineer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics. In this role, you will bridge the gap between stock Unreal Engine 5 capabilities and the high-performance, photorealistic visual demands of our current AAA projects. Working in a globally distributed team alongside our Tech Art, Lighting, and Environment teams, you will research, implement, and optimize custom rendering techniques that empower artists to deliver their vision stably and performantly. This is an ideal position for an engineer who thrives on navigating large codebases, solving complex technical pipeline overlaps, and making bold engine-level changes to advance game technology.
Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.
As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.
Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.
If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
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Advance, modify, and optimize Unreal Engine 5 rendering pipeline to meet performance and artistic demands. Partner with Lighting, Environment Art, and Tech Art teams to eliminate pipeline bottlenecks. Research, develop, implement, and debug high-end photorealistic graphics techniques. Draft and deliver clear technical designs to diverse audiences. Identify and resolve technical risks/obstacles within the rendering pipeline. Navigate, maintain, and improve a multi-platform codebase using advanced C++ and modern graphics APIs. Collaborate closely across multiple studio locations. Significant experience in computer games engineering, specifically real-time computer graphics, shaders, and engine development. Advanced knowledge of C++ and multi-threaded programming techniques. Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra. English proficiency with exceptional communication and collaboration skills. Bachelor's Degree in Computer Science, Engineering, or equivalent experience. Shipped one or more AAA game titles on multiple platforms is highly desirable. Deep multi-platform development experience with Unreal Engine 5 or highly customized proprietary engines. Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX).