Housemarque logo

Mid-Level Technical Rigger

Housemarque
Helsinki, Finland
Posted 14 hours ago
Last seen 2 hours ago
Active
full-time
Housemarque
2–5 yea

Job Summary

Join Housemarque, a PlayStation Studios member, as a Mid-Level Technical Rigger to craft high-quality game assets and systems for their next big title. Contribute to an award-winning studio known for gameplay-first experiences and a strong Nordic work-life balance.

About this job

OUR STUDIO

At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them.

Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA!

We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time.

We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership.

If you wish to join us for our next journey, apply today!

We are looking for a Technical Rigger to join us for our next big game at Housemarque.

 

The Job

As a Technical Rigger at Housemarque, you will support the creation of high-quality runtime assets and systems that enable animation, gameplay, and visual fidelity. Working closely with Technical Animation, Art, Animation, and Engineering, you will help build and maintain rigs, improve workflows, and ensure assets perform reliably in-game.

You will contribute to a collaborative environment where creative and technical constraints are balanced to deliver ambitious gameplay experiences.

 

What will your day-to-day look like?

A typical day begins as you arrive at our downtown Helsinki studio. Maybe you start with a workout in the in-house gym and grab a healthy breakfast before settling in with a good coffee. After catching up with teammates, you review tasks related to rigging, deformation, or pipeline improvements.

You might spend your morning building or refining rigs, fixing deformation issues, or supporting animators with asset setup. You could also collaborate with engineers to troubleshoot runtime behavior or improve tools.

After the team’s daily sync and lunch nearby, you might continue implementing improvements to existing workflows or assist external partners. You wrap up your day by documenting your work or addressing feedback from other disciplines.

 

What will you do?

  • Build and maintain rigs and deformation setups for a wide variety of assets
  • Support animation and art teams by troubleshooting rigging and runtime issues
  • Work within established pipelines and contribute to their improvement
  • Collaborate with engineers to ensure performance and stability in-game
  • Help maintain quality while working within technical constraints
  • Implement and maintain character setup within Unreal Engine, including cloth simulation, physics assets, and destruction systems.

 

What qualities will contribute to your success?

  • 2–5 years of experience in game development or a related industry
  • Strong understanding of rigging principles and deformation techniques
  • Experience with DCC tools such as Maya
  • Basic scripting knowledge (Python preferred)
  • Understanding of real-time constraints in game engines
  • Strong communication skills in spoken and written English
  • Ability to collaborate effectively and support shared goals

 

What do we offer to you?

  • Competitive salary, benefits, healthcare & Nordic work-life balance
  • Tailored immigration and relocation package to help you get settled into Finland
  • State-of-the-art studio facilities in the heart of Helsinki
  • Freedom, flexibility and openness in a collaborative culture
  • Brilliant, diverse and empathetic colleagues to work with
  • Exciting and ambitious projects executed with the best tools
  • Access to PlayStation Studios collaboration, games and more

This is a permanent, full-time position based in Helsinki, Finland.

We will start interviewing promising candidates immediately so please apply as soon as possible.

 

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.


 

Equal Opportunity Statement

Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.

Requirements

- 2–5 years of experience in game development or a related industry - Strong understanding of rigging principles and deformation techniques - Experience with DCC tools such as Maya - Basic scripting knowledge (Python preferred) - Understanding of real-time constraints in game engines - Strong communication skills in spoken and written English - Ability to collaborate effectively and support shared goals

Benefits & Perks

- Competitive salary, benefits, healthcare & Nordic work-life balance - Tailored immigration and relocation package to help you get settled into Finland - State-of-the-art studio facilities in the heart of Helsinki - Freedom, flexibility and openness in a collaborative culture - Brilliant, diverse and empathetic colleagues to work with - Exciting and ambitious projects executed with the best tools - Access to PlayStation Studios collaboration, games and more

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