
// Open Role at Hyper Hippo Entertainment
Join Offworld Industries as a Build Engineer on their Central Tech team, optimizing game build pipelines for AAA titles like "Squad" and "Starship Troopers" using Unreal Engine. Drive automation and ensure efficient, reliable delivery for a rapidly growing studio.
About Offworld Industries:
Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.
Fast forward to 2026, Offworld has almost 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.
We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. Joining the Central Tech team as a Build Engineer is an opportunity to work closely with creative and technical teams to deliver solutions that support highly regarded game titles at Offworld Industries. The ideal candidate must have experience with CI/CD build systems, such as Jenkins, TeamCity, and GitLab CI/CD, and with managing build and release pipelines for games built on the Unreal Engine 5.
They will be passionate about reducing manual work via automation while supporting the development team to ensure the delivery of changes is efficient, reliable, and well understood. They will leverage continuous delivery principles such as automation, continuous improvement, and a constant drive for quality to set the game teams up for success. With a curious nature, they will stay current with developments in the community, empowering others in the studio to pursue quality in their work.
Job Duties:
Requirements:
Desirable Traits:
This is a full-time permanent position. The typical salary range for this position is $90,000 - $110,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.
This role offers:
If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.
Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.
- Expertise in CI/CD build systems like Jenkins for Unreal Engine games on PC and console. - In-depth knowledge of Perforce. - Proficient in Unreal Engine build tools: Unreal Build Tool, Automation System, BuildGraph, UnrealGameSync. - Strong understanding of automated testing methodologies. - Scripting skills in Groovy, JobDSL (Jenkins), Python, PowerShell, batch, and shell. - Experience in game industry software development, scripting, and build architecture. - Effective communication, documentation, and collaboration skills. - Familiarity with Scrum or other Agile methodologies.