
// Open Role at Insomniac Games
Join Insomniac Games as a Senior Combat Designer to prototype, implement, and polish engaging enemy AI, mini-bosses, and large-scale boss encounters for AAA titles. Drive combat quality and balance within a collaborative, cross-disciplinary team.
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.
Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on-time delivery of combat gameplay, specifically focused on enemies, mini-bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller-scale mini-bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross-disciplinary pod, under the direction and review of combat and design leads.
Essential Duties and Responsibilities include the following:
Experience and Education
Mathematical Skills
Reasoning Ability
Computer Skills:
Other Skills:
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here (https://www.dzconnex.com/summary-of-benefits) to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$70—$90 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (https://www.playstation.com/legal/careers-privacy-notice/) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
- Five or more years of professional game design experience, with at least one shipped title as a Combat Designer. - Expertise in the current state of combat design craft across the games industry. - Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters. - High proficiency with modern game engines (Unreal, Unity, or proprietary engines). - Proven experience in scripting, prototyping, and iterating gameplay systems directly. - Strong skills in written, verbal, and visual communication across disciplines. - Hands-on implementation work on initial design, prototyping, iteration, balance, and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters. - Directly implement and iterate on Enemy AI and bosses through proprietary internal tools and scripting systems. - Collaborate directly with Gameplay Programming, Animation, and other pod members. - Write and regularly update clear gameplay system documentation. - Gather and prioritize feedback from multiple sources, proactively implementing changes. - Intermediate knowledge and experience with level editing tools and scripting. - Intermediate knowledge of Maya or other major 3D modeling programs.