
// Open Role at Keen Software House
At Keen Software House, we develop large-scale sandbox simulation games like Space Engineers 1 and Space Engineers 2, built around engineering, construction, destruction, physics, emergent gameplay, and player creativity, together with the proprietary technology that powers them.
We are looking for a Senior Marketing Artist to join our international team working on Space Engineers and Space Engineers 2.
We are looking for a strong visual artist who can take real ownership of how Space Engineers is presented across marketing channels. You will turn in-game content, screenshots, 3D assets, and ideas into high-quality promotional visuals, while also actively helping define what our marketing materials should look like, how they should be structured, and where the visual quality can be pushed further.
You will work across a wide range of marketing and promotional materials - from key visuals, store assets and campaign graphics to screenshots, banners, logos, splash screens, social media content, and other 2D artwork.
This is not a purely execution-focused role. We are looking for someone who can identify opportunities independently, challenge existing approaches when needed, propose stronger visual solutions, and help establish and evolve a consistent marketing art direction for Space Engineers.
You should combine a strong artistic eye with speed, versatility, and practical execution - someone who can explore multiple directions quickly, make sound visual decisions, work with feedback, understand the purpose behind each asset, and consistently deliver polished results.
We expect you to act as a proactive visual partner to the team, not simply wait for briefs - spotting what is missing, proposing what should be created, and helping raise the overall standard of our marketing presentation.
While our studio is based in Prague, we offer the flexibility to work remotely (CET +/- 2 hour)
If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!
6+ years of professional experience as a Marketing Artist, 2D Artist, or Graphic Designer in the video game industry, specifically working on PC and/or console games.
Basic knowledge of or hands-on experience with motion graphics and animation tools such as Adobe After Effects or similar software.
Strong portfolio demonstrating high-quality video game marketing and promotional artwork
Experience creating and defining brand identities from the ground up, as well as evolving established visual identities across multiple marketing channels and asset types.
Proven experience creating assets such as:
key visuals and campaign artwork
promotional and store screenshots
banners and social media assets
splash screens
logos and branding elements
promotional compositions based on in-game or 3D content
Strong skills in Adobe Photoshop
Strong skills in Adobe Illustrator
Excellent understanding of composition, typography, color, lighting and visual hierarchy
Experience creating assets for Steam, PlayStation, Xbox and other gaming platforms
Due to the seniority of this role, we will only consider candidates who meet the requirements above.
Report to the Executive Producer
Help define, maintain, and evolve the visual brand identity of Space Engineers across marketing materials, platforms, and campaigns.
Create high-quality marketing and promotional artwork for Space Engineers and Space Engineers 2
Develop compelling visual concepts based on in-game content, screenshots, 3D assets and existing game art
Create a wide range of graphical materials, including:
key visuals
promotional screenshots and beauty shots
store and platform assets
banners
social media graphics
splash screens
logos and branding elements
campaign visuals
event and presentation materials
other 2D promotional artwork
Capture, compose and post-process in-game imagery to achieve strong promotional quality
Adapt key visuals into multiple formats, resolutions and platform requirements while maintaining consistency and quality
Collaborate with artists, marketing, production and other disciplines to understand the purpose and audience of each asset
Explore multiple visual directions quickly before committing to final polish
Maintain consistency with the established artistic direction and identity of Space Engineers
Take technical and production constraints into account when proposing concepts and solutions
Incorporate feedback efficiently and bring assets to a high-quality final state
Identify opportunities to improve workflows, templates and production efficiency, particularly for recurring marketing assets
Impact
How we work:
Time off & wellbeing
Workspace
Community