- 3-5 years working experience as a technical artist (or industry equivalent) programming/scripting tools.
- Minimum 1 year experience in a digital art content creation pipeline, ideally, but not necessarily in the video game industry.
- A strong ability to think creatively and overcome technical challenges.
- Experiences using in the following softwares, tools are preferred: Unreal/Unity, Maya/Blender/3D Max, Substance Designer, General Automation, Shaders (Setup or authoring), Perforce, Python (or C, C++, C#, etc).
- English communication skills are preferred but not required.
- An interest in video games.