
// Open Role at Keywords Studios
Join GameSim as an Environment Artist to craft high-quality 3D art and build believable game worlds across diverse visual styles for PC/console titles. This role offers flexible work options and growth into leadership responsibilities.
GameSim (https://www.gamesim.com/) is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Requirements
Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
Strong portfolios should include:
The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
You may be a great fit if you:
his position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production. - At least one shipped game or comparable real-time interactive project. - Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly. - Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency. - Ability to work across different visual styles, from realistic to stylized. - Experience creating both individual assets and assembled environments/scenes. - Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation. - Professional experience with Unreal Engine. - Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop. - Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets. - Strong communication skills. - Ability to take vague or high-level direction and turn it into clear, actionable work. - Comfortable collaborating with artists, leads, producers, and cross-discipline partners. - Able to give and receive feedback professionally, clearly, and constructively. - Strong ownership, follow-through, and problem-solving ability. - Interest in growing into broader leadership responsibilities over time.