
// Open Role at Keywords Studios
Join GameSim as a Senior VFX Artist to craft stunning real-time effects for PC/console games. Leverage your technical expertise in Unreal Engine and lead impactful visual experiences, contributing to diverse projects and mentoring peers.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Requirements
Nice to Have
Please include a portfolio that clearly demonstrates your real-time VFX capabilities.
Your portfolio must include:
Real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
At least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
Examples of strong material definition and texture work, with clean, readable, well-constructed setups.
Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
Examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
Clear explanations of what you personally created, especially for any team-created work.
Strongly preferred portfolio examples include:
Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
Examples that show how you balanced visual quality with performance constraints.
Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay, not just how they look in isolation.
This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
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5+ years of professional game industry experience as a real-time VFX Artist or similar role. At least one shipped game title. Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish. Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara. Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability. Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects. Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software. Ability to create clean, readable, and well-constructed material graphs and VFX systems. Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints. Ability to balance visual impact, gameplay clarity, technical cost, and production schedule. Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback. Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans. Experience mentoring, reviewing, or guiding other artists. Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction. Strong ownership, follow-through, organization, and problem-solving ability. Interest in growing into broader leadership responsibilities over time.