
// Open Role at Larian Studios
Join Larian Studios as a Graphics Programming Intern to help extend their proprietary engine's graphics stack for award-winning RPGs like Baldur's Gate 3, focusing on high-calibre visual effects and robust code.
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …). Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality. Write robust, performant, well tested and maintainable code. Be an active participant in the design and production of the game; the technical side of the creative team! Good knowledge of C++. Knowledge of the DirectX 12 API and HLSL. Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing. Open minded, willing to experiment and iterate over a specific feature. Good communication skills in English. You are a team player and willing to take responsibility. Problem-solving skills. Willingness to work full-time on-site at our Barcelona studio. Proven track record: share your portfolio with explicit work you have done.