
// Open Role at Magic Media
Lead the engineering efforts for a cloud-streamed party game, focusing on post-launch roadmap delivery including social and multiplayer features. Drive architecture, pipeline, and mentor a team, working remotely with a Helsinki-based client.
The ideal candidate will have extensive full-time Unity programming experience in games. As a lead game developer, you will be responsible for leading the development team. This includes design, development, coding, testing, and debugging. You will also coordinate the development team's schedule and ensure effective communication between team members and other areas, set up a development pipeline, estimate task completion, write technical design documents and assist the producer in having a vision for the future
For this role, you will join the client's original team ahead of the launch of a cloud-streamed party game and take over day-to-day engineering delivery of its post-launch roadmap: social features, asynchronous multiplayer, themed content updates and, later, multiplayer across households. You will work as an extension of the client's studio in Helsinki. The game is built in Unity 6.3 (C#, URP, FMOD) and streams from the cloud to a TV, with phones acting as controllers (TypeScript/React).
WHAT YOU WILL DO:
Requirements
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DESIRABLE PLUSES:**
Benefits
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
5+ years of experience as a Unity game developer. Previous experience as Lead Developer of a team of more than 6 developers. Leading the development of at least one large game title from A-Z. A passion for video games. Availability for daily working-hours overlap with Helsinki (EET/EEST). Shipped client engineering work on a multiplayer, party, casual or two-screen game; live-ops experience on a live title is a strong plus. Strong skills in Unity having delivered a few titles at least. Excellent architectural abilities. Capable of mentoring juniors and regulars. Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts and optimization. Excellent communication skills. Strong reporting and documentation skills. Flexibility and ability to adapt to new technological changes as per project need. Ability to design and estimate backend-facing client features such as asynchronous multiplayer, persistent state, leaderboards and session sync. Live-ops delivery experience: data-driven content pipelines, seasonal content, and re-planning quickly in response to player feedback and live KPIs.