
// Open Role at Magic Media
Join Magic Media as a Senior Technical Animator / Rigger! Create robust, animator-friendly rigs in Maya with mGear for realistic characters, ensure high-quality deformation, and integrate them into Unreal Engine for an undisclosed game project. This is a fully remote contract role.
Location: Contract, Remote (CET time zone / core working hours)
Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We are looking for an experienced Technical Animator / Rigger to join our team on an undisclosed game project. You will be fully embedded within our client's internal team, creating robust, animator-friendly rigs for realistic and semi-realistic characters in Maya and ensuring high-quality deformation and Unreal Engine integration.
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To apply, please submit your resume, showreel, and a cover letter detailing your relevant experience.
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
Build and maintain character rigs in Maya using mGear (including custom build steps and biped templates). Work with and extend existing biped rig templates. Deliver high-quality skinning and anatomical deformation for characters. Skin character clothing and outfits, solving the challenges introduced by different costumes. Create prop, vehicle, and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement. Integrate and support rigs in Unreal Engine. Collaborate daily with artists, leads, and production across disciplines, taking part in reviews and iterating on feedback as part of an integrated development team. 5+ years of professional experience in character rigging and technical animation for games. A showreel demonstrating realistic / semi-realistic character rigging, skinning, and deformation work. Strong realistic / semi-realistic character rigging skills in Maya. Experience with mGear, including working with or extending existing biped rig templates. Able to work consistently within CET time zone core hours. Excellent communication skills and comfort with day-to-day cross-discipline collaboration, reviews, and iteration.