- At least three years of experience in a Composer or Audio Designer role
- A compelling portfolio or reel featuring original music and sound design, stylistically matching horror, thriller, and liminal nostalgia
- Experience working on at least one released indie or commercial game
- Strong ability to tell stories through music and create emotional contrast through minimalism, dissonance, or ambient layers
- Proficiency in a DAW (Logic, Cubase, Reaper, etc.), with familiarity with Reaper being a plus
- Familiarity with Metasounds and a basic understanding of game implementation
- Creative instincts aligned with narrative-driven, mood-heavy indie games
- Strong communication skills and comfort working in a small, collaborative team environment