
// Open Role at Mythwright
Own the end-to-end game release pipeline for PC and console, managing platform certification, submissions, and post-launch updates. Coordinate across teams and leverage automation to deliver games reliably to players.
Role Overview
This role is first and foremost about getting finished games out of the door and into players' hands, cleanly certified, live on every platform, and supported long after launch.
You own the release pipeline end to end, platform certification and submission; the backends for PC and console platforms, and the post launch update cycle for every title in the catalogue.
You coordinate closely with the Mythwright Production team and development partners across every project, managing build cadence and holding releases to quality and schedule. You work hands on across platforms, using emerging tools and automation to streamline submissions and reporting.
Key Responsibilities
1 - Release and Certification
You manage releases and submissions on Steam and other PC storefronts as necessary, as well as console certification and submission with Sony, Microsoft, and Nintendo. Validate builds against platform requirements, and run the PC and console backends, depots, and branches so every build ships correctly.
You track cert requirements as they change and build repeatable checklists so submissions pass first time, using automation for build validation and backend configuration where it improves reliability. You’re able to conduct console compliance passes yourself or you coordinate passes via a vendor.
Success looks like:
2 - Launch Coordination
You execute on the launch windows defined by marketing, coordinating developers and platforms so every title goes live correctly and on time across PC and console.
You own the day of launch runbook end to end, sequencing platform go live steps so nothing slips through the cracks, and keep the studio informed with a clear, current view of release status.
Success looks like:
3 - Live Operations and Updates
You own the post launch update cycle for every title in the catalogue, maintaining the update cadence beyond launch and managing certification and submission for every patch and update.
You coordinate fixes with developers, keep live builds current across every platform, and use automated workflows to deliver regular updates efficiently without manual overhead.
Success looks like:
Overall Measure of Success:
Requirements
Please note: This is a remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
Proven experience as a Release Manager on shipped games you have personally released.Strong console release and backend experience, including compliance and certification with Sony, Microsoft, and Nintendo.Strong experience with the Steamworks backend, depots, branches, and build submission. Familiarity with the Epic Games Store, in the same regard, is also desirable.Excellent coordination and communication across developers and platforms.Strong grasp of build pipelines, submission processes, and post launch update cycles.Pragmatic, hands on approach, using emerging tools and automation to improve efficiency.Ability to surface risks early and keep multiple titles on track at once.