- Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
- Design and prototype puzzles and minigames.
- Assist the designs of enemy behaviors and auxiliary game systems.
- Implement gameplay features directly in-editor using Blueprint scripting.
- Analyze player-facing mechanics for clarity, balance, and scalability.
- Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues.
- Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
- Highly collaborative with other team members and willing to provide timely and constructive criticism.
- Respond well to feedback and constructive criticism and willing to quickly iterate on assets and systems.
- Self-motivated and highly adaptable to new workflows and processes, willing to learn new skills.
- Experience designing complex RPG systems and player perks and abilities.
- Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
- Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
- Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.
- Shipped at least 1 AA+ title.
- Eager to take ownership over features and systems and see them through to completion.