
// Open Role at Nintendo
Join Retro Studios, a Nintendo subsidiary, as a Technology Engineer in Austin, TX. Contribute to core engine subsystems like rendering, physics, and audio, crafting award-winning titles for cutting-edge platforms.
RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
PREFERRED SKILLS
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
Strong foundation in C/C++ skills. Strong understanding of linear algebra, calculus and 3D mathematics. Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work. Excellent communication skills and a desire to work in a collaborative environment. Strong debugging and analytical skills. Experience working independently and comfort with self-direction. Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming. 0–2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work. Preferred: Experience or familiarity with commercial engines (Unreal Engine or Unity). Experience with crash dumps and disassembly.