
// Open Role at Panic Stations
Join a scrappy, fast-moving indie studio as a Contract System Designer, owning the design and balancing of core game and progression systems for a co-op job simulator. Shape the player experience and economy in a highly collaborative, remote UK team.
We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking to bring on a system designer for a 3 month contract, with potential to extend further depending on how things go.
We’re looking for an experienced designer who can join our team and instantly hit the ground running, owning the design and balancing of key systems in our co-op job simulator game.
You will be a key figure in shaping the player experience, refining the progression and game systems that underpin our moment to moment gameplay.
We’re looking to move fast so efficiency, clarity and trust all need to be high if we’re to hit our goals.
Key Responsibilities
Requirements
Please note: This is a 3 month contract, remote-working position, open to anyone within the UK.
- 5+ years game design experience - Experience designing and balancing economies and game systems - Comfortable working in a small, fast-moving team - Proficient with Unity, confident using source control - Passion for indie games, job simulators and ‘friendslop’ titles