
// Open Role at People can Fly Studio
Join a leading AAA studio as a Senior Gameplay Animator, shaping dynamic player experiences for exciting titles like Gears of War: E-Day and new IPs. Perfect your craft, expand your knowledge, and create unforgettable action games with a passionate team.
*The role is open to candidates only from the game industry who are based in Europe.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Follow the established vision of the game’s story and gameplay in the process of animation creation.
Creating high-quality content utilizing both hand key animation and motion capture data.
Develop animations that support gameplay and visuals.
Implement and iterate on animation assets in-game.
Collaborate with the team to create dynamic, player-centric experience.
Troubleshoot and solve animation issues with all departments.
Occasionally support Lead in recruitment projects with HR collaboration.
Work with Game Design to prototype new archetypes.
Work with motion capturing (i.e. building shot lists, being a part of the shoots to direct actors).
Occasionally support new hires onboarding process.
Typically 5+ years’ professional experience as an animator in games.
Good understanding and feeling of animation principles – timing, weight and staging
Great ability to transfer game’s story and gameplay on believable and full of life animations
Experience of animating creatures and quadrupeds.
Solid understanding of character anatomy
Proficiency with any animation packed tools
Ability to think outside the box to come up with more efficient techniques
Ability to follow and take direction
Ability to implement feedback
Strong verbal and written communication skills in English
Open-minded team player attitude
Strong work ethic and self-motivated
Passionate about playing and making videogames
Nice to have
UK
Poland
Typically 5+ years’ professional experience as an animator in games. Good understanding and feeling of animation principles – timing, weight and staging. Great ability to transfer game’s story and gameplay on believable and full of life animations. Experience of animating creatures and quadrupeds. Solid understanding of character anatomy. Proficiency with any animation packed tools. Ability to think outside the box to come up with more efficient techniques. Ability to follow and take direction. Ability to implement feedback. Strong verbal and written communication skills in English. Open-minded team player attitude. Strong work ethic and self-motivated. Passionate about playing and making videogames.