
// Open Role at Pipeworks Studios
Join Pipeworks Studios as a Senior Environment Artist to craft visually stunning game environments, working across various styles from cartoony to realistic, utilizing Unreal Engine and other industry tools. This role offers flexible work options: remote, hybrid, or onsite in Eugene, OR.
The Senior Environment Artist will work closely with the Art Lead to support various projects on their environment design, modeling and texturing needs within style ranges from cartoony to realistic in an efficient way for each platform.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Responsibilities
Must Haves
Nice-To-Have Skills
Demonstrated Ability To
Education & Experience Required
**A Flexible Working Environment
**Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
**A Commitment to Diversity, Equity, and Inclusion
**Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
_Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.
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- Create environments for individual projects as needed. - Work independently or within a group team setting. - Understand Project Art Director requirements, research, develop, and implement in-engine. - Research current techniques and utilize relevant processes. - Strong understanding of Maya and/or Max. - Mandatory Unreal Engine experience; proprietary engine comfort and Unity familiarity are a benefit. - Ability to create environment textures using tools such as Substance Designer. - Ability to create or work off of environment concepts (complete or incomplete). - Ability to assess complex suggestions and come up with creative compromise solutions. - Work with design to figure out level flow as it pertains to environments. - Understanding of what will be design vs. art. - Work closely with technical art to develop new or improved techniques to enhance visual quality. - Ability to maintain a clear and consistent schedule. - Strong communication skills. - Provide strong estimates for project planning. - Work with other departments as needed. - Understanding of bug fixing and investigation. - Help the art team find answers to difficult problems. - At least 5-10 years of experience in a similar role. - Any degree or certification in a relevant field or equivalent work experience.