
// Open Role at Playdead
Join Playdead, an acclaimed independent studio behind LIMBO and INSIDE, as an Experienced Material and Texture Artist. Contribute to a new 3rd-person sci-fi adventure, hand-painting textures and designing materials in Unreal Engine for a stylised, realistic art direction.
We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure rendered in a realistic but markedly stylised manner.
Job description
We are seeking an experienced and passionate texture and material artist with both outstanding digital painting skills and a strong technical foundation. You will be responsible for hand-painting key textures as well as designing materials for the game, stylised in accordance with the art direction. You will build and set up high quality materials in Unreal Engine and collaborate with the art team and other departments to prototype materials and ensure continuity with visual style. Your technical know-how will enable you to give consideration to game performance and overcoming technical constraints in the pipeline. You should be willing to work at the Playdead office in Copenhagen, Denmark.
You should be willing to work at the Playdead office in Copenhagen, Denmark.
What will you be doing?
Required Skills & Experience
Desired skills & Experience
Who We Are
We are a team of more than 100 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.
Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.
We love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion.
- Hand-paint high quality textures for a variety of organic and structural surfaces - Author and enhance Materials in Unreal Engine for the production team to use - Unwrap and texture 3D assets - Establish material workflows and pipelines - Evaluate material and texture performance and provide optimisation solutions - Collaborate with artists, designers and programmers to find creative and technical solutions - Professional experience within 3D game production, working with materials & textures using any major game engine - Exceptional digital painting skills and a highly developed artistic sensibility - Experience with texture creation tools such as Substance Designer/Painter, ZBrush, 3D Modelling Tools & Adobe Creative Cloud - Great communication skills and ability to work effectively on shared projects