- Own and improve the PSD-to-Unity workflow, including import standards, metadata-driven prefab setup, and reimport stability
- Drive 3D asset integration in Unity, ensuring consistency and quality across models, materials, prefabs, and scene setup
- Build, maintain, and optimize runtime visuals, including URP shaders, materials, and UI effects
- Support and evolve the UI component library to enable scalable and reusable UI production
- Optimize memory, compression, build size, and frame rate, using profiling data to guide decisions
- Improve asset loading and reference workflows, including Addressables and runtime asset lifecycle handling
- Create tools and automation to speed up iteration, reduce manual work, and improve pipeline reliability
- Collaborate closely with artists, engineers, and product teams to balance visual quality, technical constraints, and delivery priorities
- 4+ years of experience in Technical Art / Tech Art with Unity, ideally in game production
- Strong hands on experience with Unity and C# in production environments
- Solid experience with both 2D (PSD-based) and 3D asset pipelines
- Strong understanding of URP, rendering, ShaderLab, HLSL or CG, and shader debugging
- Practical experience with profiling and performance optimization
- Strong knowledge of texture formats, compression, memory constraints, and build-size trade-offs
- A proactive, ownership-driven mindset with strong communication and problem-solving skills
- Experience building or maintaining automated PSD import pipelines (Nice to have)
- Experience with metadata-driven UI workflows (Nice to have)
- Experience shipping mobile or WebGL products under tight performance constraints (Nice to have)