Playtika logo

Technical Artist

Playtika
Warsaw, null, Polandnull, null, Israel
Posted 16 hours ago
Last seen 5 hours ago
Active
full-time
Games R&D

Job Summary

Playtika is seeking a Senior Technical Artist (Unity) to join Project BX, where you'll be instrumental in bridging art and engineering to deliver high-quality, performant visuals for mobile and WebGL games. This role offers the chance to own the entire content pipeline, optimize runtime performance, and innovate workflows using Unity and C#.

About this job

Join Playtika as a Technical Artist (Unity) for Project BX, focusing on delivering high-quality, performant visuals across mobile and WebGL. This role bridges Art and Engineering, managing the content creation to runtime pipeline to ensure efficient asset integration, visual fidelity, and reliable performance on target platforms.

Requirements

- Own and improve the PSD-to-Unity workflow, including import standards, metadata-driven prefab setup, and reimport stability - Drive 3D asset integration in Unity, ensuring consistency and quality across models, materials, prefabs, and scene setup - Build, maintain, and optimize runtime visuals, including URP shaders, materials, and UI effects - Support and evolve the UI component library to enable scalable and reusable UI production - Optimize memory, compression, build size, and frame rate, using profiling data to guide decisions - Improve asset loading and reference workflows, including Addressables and runtime asset lifecycle handling - Create tools and automation to speed up iteration, reduce manual work, and improve pipeline reliability - Collaborate closely with artists, engineers, and product teams to balance visual quality, technical constraints, and delivery priorities - 4+ years of experience in Technical Art / Tech Art with Unity, ideally in game production - Strong hands on experience with Unity and C# in production environments - Solid experience with both 2D (PSD-based) and 3D asset pipelines - Strong understanding of URP, rendering, ShaderLab, HLSL or CG, and shader debugging - Practical experience with profiling and performance optimization - Strong knowledge of texture formats, compression, memory constraints, and build-size trade-offs - A proactive, ownership-driven mindset with strong communication and problem-solving skills - Experience building or maintaining automated PSD import pipelines (Nice to have) - Experience with metadata-driven UI workflows (Nice to have) - Experience shipping mobile or WebGL products under tight performance constraints (Nice to have)

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