
// Open Role at PUBG Studios
Drive visual innovation and performance optimization for PUBG STUDIOS projects as a Technical Artist. This role involves R&D, art pipeline support, and leveraging Unreal Engine to create stunning, realistic game visuals.
크래프톤은 차별화된 크리에이티브를 가진 글로벌 제작 스튜디오들과 고유한 즐거움이 있는 게임을 발굴하여 전 세계에 퍼블리싱합니다.
우리는 지속적인 도전과 새로운 기술로 게임의 즐거움을 혁신하고, 더 많은 팬들에게 사랑받을 수 있도록 플랫폼과 서비스를 확장합니다.
우리는 열정과 의지를 지닌 동료들과 함께 성장하며, 글로벌 시장에서 인정받는 게임의 명가로 나아가고 있습니다.
KRAFTON is dedicated to identifying and publishing games worldwide that offer a uniquely enjoyable experience, crafted by our globally recognized production studios known for their distinctive creativity.
We continuously push the boundaries of gaming enjoyment by embracing new challenges and technologies, expanding our platforms and services to captivate an even larger fan base.
In collaboration with our passionate and driven team, we strive to establish ourselves as a renowned creator of masterpieces in the global gaming market.
PUBG STUDIOS 프로젝트들의 그래픽스 엔지니어링을 담당하는 부서내의 TA파트로 비주얼 퀄리티 향상과 성능 최적화를 주 업무로 진행하고 있으며, 다양한 프로젝트의 아트 파이프라인 개선/지원 업무를 진행합니다.
Please check the information below
3+ years experience as a Technical Artist on realistic projects. 2+ years experience as a Character or Environment Artist, or equivalent. Experience with technology review, R&D, or POC for visual quality improvement. Deep understanding of art production processes. Basic understanding of rendering pipelines. Experience with at least one DCC tool (Maya, 3ds Max, Substance Painter), capable of creating samples and guides. Experience with at least one scripting/programming language (HLSL, C++, Python), for in-house tool development or custom shading models. Unreal Engine 4/5 development experience (resource creation, blueprint, material, dev tools). No disqualification for overseas travel.