
// Open Role at Riot Games
Lead concept art development for an unpublished R&D product at Riot Games in Singapore. Guide a team of artists, define visual style, and innovate character and environment art for upcoming AAA titles.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most-played PC game in the world, millions of players log in every month. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That’s where you come in.
In the Singapore Studio, you will serve as the Concept Art Lead for an unpublished R&D product. In this role, you will leverage your expertise in game development concept art to guide a team of artists in the creation of highly inspirational and informative art for characters, environments, and various assets, enabling our Art Team to execute effectively.
You’ll guide the exploration and execution of the Concept Art discipline across cosmetics content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your Concept Art team. You will work with the Associate Art Director to implement a style that fits within the art pillars and punctuates the game design.
- 5+ years experience in the video games industry - 2+ years of management experience - Demonstrated experience working directly with an outsource vendor - Extreme proficiency in art fundamentals (anatomy, composition, design, color theory) - Proven experience leading/mentoring teams and individuals - Experience giving thorough direction and delivering timely, clear, actionable feedback - Strong background in concept art with understanding of technical limitations for 3D assets - Strong communication skills in English, able to convey complex ideas concisely