- 7+ years of professional experience as a technical artist in games or related industries
- Professional experience working within the games industry
- Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.)
- Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide
- Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering
- Experience in game development using Unreal
- Experience writing shaders and working in HLSL
- Understanding of 3D modeling, efficient UV layouts, and materials
- Strong understanding of current console art pipelines