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Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Riot Games
Los Angeles, United States
Posted 2 hours ago
Last seen 2 hours ago
Active
full-time
Riot Discovery Studio

Job Summary

Join Riot Games as a Principal Tools & Pipeline Technical Artist to shape the future of an unpublished R&D product. You'll be instrumental in building cutting-edge tools and pipelines, empowering artists to create stunning content for players.

About this job

As a Principal Tools & Pipeline Technical Artist, you will leverage expert 3D tool knowledge to build and maintain pipelines, providing critical technical support to artists. This role involves establishing and improving systems, tools, rigs, assets, and workflows to enhance artistic creativity and content production. You will also mentor fellow Rioters and contribute to the long-term growth of the art team.

Requirements

- 7+ years of professional experience as a technical artist in games or related industries - Professional experience working within the games industry - Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.) - Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide - Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering - Experience in game development using Unreal - Experience writing shaders and working in HLSL - Understanding of 3D modeling, efficient UV layouts, and materials - Strong understanding of current console art pipelines

Benefits & Perks

- Open paid time off policy - Flexible work schedules - Medical, dental, and life insurance - Parental leave for you, your spouse/domestic partner, and children - 401k with company match

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