Riot Games logo

Staff Software Engineer, Rendering 渲染工程师

Riot Games
Shanghai, China
Posted 8 months ago
Last seen 12 hours ago
Active
full-time
CN Game Studio

Job Summary

Join Riot Games as a Senior Software Engineer, focusing on graphics rendering for a new game. Collaborate with a talented team to deliver exceptional player experiences.

About this job

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value.

As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players.

Responsibilities:

  • Act as the team’s subject-matter expert in graphics engineering
  • Develop and maintain engine technologies powering one of Riot’s new games
  • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision
  • Monitor and optimize the performance of the game client across platforms
  • Design, implement, and enhance tools for artists on multiple platforms
  • Troubleshoot pipeline issues and proactively identify areas for improvement

Required Qualifications:

  • 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred
  • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite
  • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques
  • Expert proficiency in C++ and Unreal Engine’s rendering APIs
  • Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs
  • Expertise in low-level optimization techniques for both PC and mobile platforms
  • Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning
  • Experience developing rendering pipelines for both mobile and PC platforms
  • Comfortable working in an agile development environment

Desired Qualifications:

  • Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus
  • Demonstrated experience collaborating closely with artists to achieve creative goals
  • Credited as a core rendering engineer on at least one shipped game title
  • Fluent in both spoken and written English

Requirements

- 6+ years of experience in Unreal Engine real-time rendering development - Deep experience with Unreal Engine 5 core rendering features - Familiarity with GPU-driven rendering and ray tracing pipelines - Expert proficiency in C++ and Unreal Engine’s rendering APIs - Strong knowledge of modern graphics APIs like Vulkan and DirectX 12

Benefits & Perks

- Opportunity to work in a cutting-edge game development environment - Collaborative team culture - Flexible scheduling

Apply for this position

Apply Now

You'll be redirected to the company's application page to complete your application.

ManaBoard LogoManaBoard.io

The #1 platform for finding high-quality job postings in the gaming industry. Connect with top studios and talent.

Stay Updated

Get gaming job alerts and industry insights delivered to your inbox.

By subscribing, you agree to receive our newsletter and occasional updates. You can unsubscribe at any time.

Disclaimer: ManaBoard is an independent platform. Job listings and logos are sourced from public career pages and remain the property of their respective owners.

© 2026 ManaBoard. All rights reserved.