- 6+ years of professional experience as a technical artist in games or related industries.
- Professional experience in content creation and tool development for DCC tools, such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender.
- Professional experience working in Unreal Engine 5.
- Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high-performance tools for a variety of artist use-cases.
- Professional experience with modern UI frameworks such as PySide & PyQt.
- Strong understanding of art workflows and the ability to translate artistic needs into technical requirements.
- Highly proficient communication skills and capacity to act as an ambassador between art and engineering.
- Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
- Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces.
- Experience with C++ and UMG for Unreal Engine 5.
- Excellent UI/UX design and front-end development (especially Qt/PyQt).
- Strong understanding of performance considerations for modern hardware and optimization techniques required for delivering a scalable, high performance product.
- Experience working on a large-scale, AAA game with a sizable, cross-disciplinary team.
- Experience with character rigging and animation pipelines.