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Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product

Riot Games
Sydney, Australia
Posted 2 days ago
Last seen 16 hours ago
Active
full-time
Games Studio Operations

Job Summary

Join Riot Games in Sydney as a Senior Technical Artist to shape the creative engine for an Unpublished R&D Title, defining and elevating end-to-end workflows across diverse artistic disciplines. Empower artists and engineers by optimizing tools and pipelines, ensuring creativity scales efficiently in a player-first environment.

About this job

As a Senior Technical Artist, you will define and elevate end-to-end workflows across various creative disciplines for an exciting Unpublished R&D Title. You will partner with artists, Technical Art, and Engineering to evaluate tools, clarify production requirements, and ensure scalable workflows. This role involves providing hands-on technical support, gathering feedback, and building cross-disciplinary relationships to improve artist experience and empower teams.

Requirements

- 6+ years of professional experience as a technical artist in games or related industries. - Professional experience in content creation and tool development for DCC tools, such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender. - Professional experience working in Unreal Engine 5. - Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high-performance tools for a variety of artist use-cases. - Professional experience with modern UI frameworks such as PySide & PyQt. - Strong understanding of art workflows and the ability to translate artistic needs into technical requirements. - Highly proficient communication skills and capacity to act as an ambassador between art and engineering. - Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design. - Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces. - Experience with C++ and UMG for Unreal Engine 5. - Excellent UI/UX design and front-end development (especially Qt/PyQt). - Strong understanding of performance considerations for modern hardware and optimization techniques required for delivering a scalable, high performance product. - Experience working on a large-scale, AAA game with a sizable, cross-disciplinary team. - Experience with character rigging and animation pipelines.

Benefits & Perks

- Open paid time off policy - Paid parental leave (for both primary and secondary carers) - Flexible work schedules - Co-op gaming areas - Play fund - Snacks (including healthy snacks) - Medical Insurance that covers you and your dependents - Employee Assistance Program - Wellness fund - Donation matching of time and money to registered charities - Learning and Development opportunities

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