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Software Engineer, Gameplay - Unpublished R&D Product (Contract)

Riot Games
Shanghai, China
Posted 7 months ago
Last seen 16 hours ago
Active
contract
Riot Discovery Studio

Job Summary

Join Riot Games as a Contract Software Engineer, Gameplay, to bring exciting new titles to life by leading gameplay feature development and shaping the technical vision for groundbreaking player experiences.

About this job

拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。

作为研发部门的一名Software Engineer, Gameplay,您将运用自身在游戏玩法技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。

职责:

  • 与策划团队合作,沟通理解产品需求,主导并参与相关系统的需求分析、技术设计及最终实现游戏功能
  • 理解策划、美术团队的开发流程,与专业领域的负责人协作识别开发中的瓶颈,规划并交付相关的工具,提高团队开发效率
  • 不断迭代和优化解决方案,以确保其稳健性、可扩展性和高性能
  • 协助团队确立技术方向与开发标准

必备条件:

  • 在游戏行业中有4年以上作为软件工程师的开发经验
  • 精通C++或C#
  • 参与过至少一个已发布的游戏项目
  • 对常见的游戏和软件设计模式有深入理解
  • 出色的调试技能
  • 在技术决策中具备产品意识、务实态度和玩家同理心

优先条件:

  • 拥有2年以上的游戏玩法开发经验
  • 具有使用商业引擎(如Unreal或Unity)的经验
  • 具备与中型工程团队合作的经验
  • 参与过游戏开发的原型设计和前期制作阶段
  • 具备敏捷开发经验

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同

Requirements

- In the game industry, 4+ years of development experience as a software engineer - Proficient in C++ or C# - Participated in at least one published game project - Deep understanding of common game and software design patterns - Excellent debugging skills - Product awareness, pragmatic attitude, and player empathy in technical decisions - 2+ years of gameplay development experience - Experience using commercial engines (e.g., Unreal or Unity) - Experience collaborating with mid-sized engineering teams - Participated in game development prototyping and pre-production phases - Agile development experience

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