
// Open Role at Riot Games
Join Riot Games' CN Game Studio as a Sound Designer, shaping immersive audio experiences for an R&D product. Collaborate closely with diverse teams, using advanced audio tools to translate gameplay goals into impactful soundscapes that prioritize player experience and performance.
我们希望找到一位对游戏、玩家体验和声音设计充满热情的游戏音频设计师。
你将与游戏设计、美术、叙事、动画、工程等团队紧密合作。
这不仅是一个“制作声音资产”的岗位。你需要理解为什么需要这个声音、玩家什么时候听到它,以及它如何服务于玩法和体验。
作品集建议包含:
我们尤其希望看到的不只是最终 Demo,而是:
设计目标 → 音频思路 → 游戏内实现 → 最终玩家体验
并请明确说明每个案例中你本人负责的具体部分。
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同
#LI-DNP
Proficient in game sound design and production, capable of independently completing the full process from concept to in-game implementation. Skilled in mainstream DAWs and sound design tools (Pro Tools, Reaper, Nuendo, Ableton, iZotope). Familiar with audio middleware like Wwise/FMOD, with practical project experience. Understanding of audio implementation in game engines (Unreal, Unity, or proprietary engines). Deep understanding of Gameplay Feedback, sound hierarchy, spatial audio, and interactive audio systems. Ability to understand product and design goals, designing beyond individual sound asset quality. Strong cross-functional communication skills, able to articulate design intent and manage feedback.