- 6+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
- Expert proficiency in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns.
- Experience developing real-time online multiplayer games using Unreal Engine, with expertise in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
- Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.
- Bachelor’s degree in Computer Science or equivalent experience.
- Experience developing MMO and/or large scale online games with a focus on build systems and automation.
- Skilled in managing requirements and refining game development pipelines for efficiency and scalability.
- Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris.
- Experience working with mid-sized engineering teams and other disciplines (e.g. QA, Production, Tech Design) in an agile environment.
- Prior experience working on global-scale game development or online services.