
// Open Role at Riot Games
Riot Games is seeking a Senior Character Concept Artist to define visual languages and sculpt core characters for an unreleased R&D product in Guangzhou, China. Collaborate across teams to deliver high-quality, impactful designs for a global audience.
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为 Unpublished R&D Product 团队的一员,你将与美术、叙事、动画、技术及跨职能团队紧密合作,围绕角色设计与视觉表达开展创意探索与设计实践,推动高品质角色内容在制作流程中的高质量落地。
作为一名优秀的角色设计师,你将从设计源头塑造角色的视觉语言,与美术、叙事、动画及技术团队紧密合作,定义角色风格边界,并推动设计在实际制作与最终实现中的高质量落地。
我们希望你不仅具备出色的绘画能力,更具备系统化的设计思维与风格塑造能力,能够在创意表达与制作落地之间建立桥梁。
You will report into the Creative Director of the team.
请提供3–5个代表性角色设计案例,内容包括:
作品集应重点展示完整的设计思路,而不仅仅是最终视觉效果。
请包含不同类型的角色设计案例,并附带相应的设计说明。
如有商业项目成果,也欢迎一并提供。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
- 6-10+ years of game industry experience, participating in at least 1-2 complete projects (launched or critical stage). - Solid art fundamentals (human anatomy, perspective, color, composition) with excellent modeling and design skills. - Possess a mature character design methodology, beyond just drawing ability. - Able to independently complete the full design process from exploratory sketches to detailed settings and design descriptions. - Familiar with various stylized designs. - Understand 3D production pipelines and game development processes, with an awareness of 'design for implementation'. - Proficient in Photoshop, Blender, and other 3D auxiliary design tools. - Good communication skills, able to clearly express design intent and drive implementation. - Provide 3-5 representative character design cases, showcasing design thinking (sketches, iterations, final settings), different character types, and design explanations.