- 3+ years as a VFX Artist creating stylized real-time VFX in the game industry
- Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
- Experience working within software such as Photoshop, Maya, AfterEffects
- Proficiency in VFX fundamentals like timing, shape language, and color theory.
- Experience optimizing content, solving cross-discipline integration issues, and improving real-time performance.
- Demonstrated ability to partner effectively with engineers, designers, and artists in a fast-moving environment.
- Strong foundational art skills, including expertise in shape design, color theory, anatomy, and visual hierarchy.
- Experience working in small, high-velocity strike teams or pre-production prototyping environments.
- Experience creating in-game Motion Graphics assets.
- Experience shipping cross platform games.
- Experience with modeling, rigging and animating.
- Experience making complex materials for use on characters.
- Knowledge of shader authoring, texture optimization, or procedural workflows.
- Strong understanding of performance constraints for cross-platform (PC + mobile) real-time content.
- Ability to reason about the intersection of art, gameplay intention, and engine constraints balancing clarity, performance, and production speed.