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Principal Software Engineer, Physics

Roblox
San Mateo, CA, United States
Posted 19 hours ago
Last seen 2 hours ago
Active
full-time
Software Engineering
$295,250—$345,040 USD

Job Summary

Join Roblox as a Principal Software Engineer, Physics, to shape the future of immersive digital experiences by developing and optimizing a cutting-edge distributed physics engine. Leverage your expertise in C++ and real-time physics to empower a global community of creators.

About this job

The Principal Software Engineer, Physics will innovate, implement, and optimize powerful physics features for Roblox's proprietary distributed physics engine. This role involves driving research, rapid prototyping, and collaborating with internal and external developers to enhance the engine's robustness and performance for immersive, dynamic experiences.

Requirements

- Extensive C++ Development: 8+ years of professional experience writing high-performance, optimized C++ code (2+ years if with an advanced degree). - Performance Engineering: Demonstrated ability to use multithreading and SIMD optimization techniques to enhance application efficiency with knowledge of modern computer architecture and its impact on software performance. - Physics and Numerical Methods Experience: Practical experience applying numerical methods to solve problems in real-time physics simulation. - Real-Time Physics Expertise: Proven experience developing and deploying real-time and online multiplayer physics simulations. - Physics SDK Familiarity: Hands-on experience integrating and applying physics SDKs such as PhysX, Havok, and Bullet. - Educational Background: Bachelor's or advanced degree in Computer Science, Mathematics, Physics, Engineering, or equivalent demonstrated experience.

Benefits & Perks

- Equity compensation - Comprehensive benefits

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