- 5+ years of product management experience, specifically working on game engines, 3D character controllers, avatar animation, or core gameplay systems.
- A Bachelor’s degree or equivalent experience in Computer Science, Computer Engineering, or a similar technical field.
- Shipped real products in this or an adjacent domain (e.g., AAA character controllers, game engines, multiplayer movement systems), where technical nuances like network replication or input lag fundamentally changed your approach.
- The ability to navigate domain-specific constraints (e.g., strict backward compatibility for millions of existing games, strict mobile performance budgets, proprietary engine limits) while still driving meaningful outcomes.
- A deep understanding of the users, workflows, and use cases in concrete detail—both the end-players who demand a highly responsive "feel," and the developers who need robust APIs and parameters to tune custom movement.