- Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc).
- Strong shader programming skills (HLSL, etc).
- Deep understanding of another two or more of the following game technology areas: Animation, Artificial Intelligence, Asset Pipelines, Audio, Gameplay, Navigation, Physics/Collision, UI/UX, Virtual Reality, or other.
- One or more shipped game title(s).
- Experience on modern game console architectures or mobile devices.
- Unreal Engine 4 or 5 experience.
- Scripting Languages (e.g. Lua, Python).
- Knowledge of game architectures (current and future trends).