- 5+ years of game design leadership experience
- Proven experience in F2P systems design and progression modelling
- 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
- Deep experience and mastery of complex game economies in F2P
- Excellent leadership and team management skills
- Track record of delivering clear, consistent creative direction and managerial feedback
- Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
- Ability to translate KPI targets and data into design direction
- Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
- Experience working cross-functionally and navigating live production environments
- A positive, thoughtful, and collaborative approach to game development
- Deep understanding of the 4X genre with specific experience in F2P 4X (Bonus)
- Familiarity with SQL, scripting, or simulation tools (Bonus)
- Love for Star Trek, sci-fi, or highly strategic social games (Bonus)
- Previous work on alliance or co-op systems in large-scale games (Bonus)