- Significant experience designing encounters and gameplay experiences for third-person action, action-adventure games, and/or multiplayer games.
- Deep understanding of player agency, encounter readability, and designing for multiple approaches within a rich gameplay sandbox.
- Proven track record creating procedurally generated gameplay.
- Passion for systemic gameplay and emergent play, with strong instincts for how mechanics interact, compound, and surprise players.
- Strong thematic sense, with the ability to present gameplay in evocative, resonant ways.
- Hands-on implementation skills and enthusiasm for building things directly.
- A systemic, goal-driven design process grounded in playtesting and iteration.
- Clear communicator and thoughtful cross-disciplinary leader who can align partners around a high bar for quality.