- Highly experienced working in development teams
- Experience on a live title
- Excellent communication and people interaction skills
- Solid understanding of Agile and its standard practices
- Experience working with JIRA
- Naturally, be a very structured and well-organized person
- Clear ability to assess the priority of multiple issues rapidly to focus response accordingly
- Demonstrated ability to facilitate cross-team discussion and organization
- Willing to spend a lot of time in the details of how games are delivered
- Lead, inform, motivate and align project teams to deliver on individual & shared goals
- Be heavily involved in production, coordination, triage, and release planning
- Work directly with talented multi-disciplined feature/content teams to drive the best output and healthy team cultures
- Facilitate requirement gathering, identifying dependencies, and capacity planning within the team, partnering with the product team, the art team, as well as the wider senior game leadership team
- Maintain project status and progress so you can ensure team's capability to deliver to the player on time
- Maintain and iterate on team processes such as retrospectives and sprint planning to keep the team healthy and contributing to the overall improvement of the studio
- Be an active member of the Star Trek Fleet Command features team to improve how the whole game team operates