Join Scopely's WWE Champions team as a Senior/Lead 3D Character Artist. You'll own character art quality, lead a talented team, and bring iconic WWE Superstars to life across mobile and PC platforms in a fast-paced live-service environment.
Scopely is looking for a Senior/Lead 3D Character Artist to join the WWE Champions team in Bangalore!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms. WWE Champions is the most downloaded WWE game to date, with a highly engaged and passionate community.
What You’ll Do
We’re looking for a Senior/Lead 3D Character Artist to own character art for WWE Champions and set the standard for how the biggest WWE Superstars come to life. In this role, you’ll pair expert craft with leadership — defining the quality bar and our stylized-realism visual language, growing the character art team, and representing the discipline across the studio. You’ll be the bridge between art and Design, Product, and Production: taking feasibility calls, scoping what’s realistic, and making sure we ship recognizable Superstars on a demanding live-service cadence without compromising quality. Responsibilities will include:
What We’re Looking For
Bonus
Portfolio
A portfolio is required and should demonstrate:
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.
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Expert-level character art skills - mastery of human likeness, anatomy, low-poly game-ready modeling, stylized realism, and clothing/gear. 8+ years creating character art for shipped games, including time leading or directing a team. Proven ability to set and hold a quality bar across a team and a large body of work. Strong cross-functional communication - comfortable partnering with design, product, and production, and making and defending feasibility and trade-off decisions with non-artists. Solid grasp of the technical constraints that drive feasibility on mobile (poly/texture budgets, memory, performance) and the ability to scope and estimate work realistically. Strong leadership and mentoring skills, able to give direction and rally a team around a vision. Experience defining or significantly improving character art pipelines and workflows. A strong understanding of end-to-end game production workflows — how character art fits into the wider pipeline from concept and pre-production through live operations. Expert command of the full character toolset (ZBrush, 3DCoat, Maya or 3ds Max, Substance, and a real-time engine). Ability to take feedback constructively and communicate decisions clearly across disciplines.