- 5+ years of graphics programming experience, with a focus on mobile platforms
- Strong C++ skills with experience working in performance-critical rendering code
- Solid knowledge of Vulkan and/or Metal APIs
- Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs
- Understanding of mobile GPU architecture (tiling, bandwidth, power constraints)
- Proficiency in GPU performance profiling and optimization workflows
- Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches
- Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions (Bonus)
- Background in custom engine development or low-level rendering systems (Bonus)
- Contributions to open-source graphics tools or technical publications (Bonus)
- Cross-platform rendering experience beyond mobile (PC/console) (Bonus)