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Staff Graphics Engineer - Unannounced Project

Scopely
Barcelona, SpainRemoteIrelandUnited KingdomPortugal
Posted 2 days ago
Last seen 7 hours ago
Active
Remote
full-time
Slate Portfolio

Job Summary

Join Scopely's ambitious unannounced cross-platform Strategy/MMO title as a Staff Graphics Engineer. You'll be instrumental in delivering high-quality, high-performance visuals on mobile platforms, working with cutting-edge rendering techniques and optimizations.

About this job

Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal. Implement GPU-driven visibility, culling, and LOD for clustered/meshlet-based geometry systems. Integrate modern rendering techniques like TAA and super-resolution, and assist in developing real-time global illumination. Write and optimize shaders for power-efficient mobile performance.

Requirements

- 5+ years of graphics programming experience, with a focus on mobile platforms - Strong C++ skills with experience working in performance-critical rendering code - Solid knowledge of Vulkan and/or Metal APIs - Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs - Understanding of mobile GPU architecture (tiling, bandwidth, power constraints) - Proficiency in GPU performance profiling and optimization workflows - Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches - Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions (Bonus) - Background in custom engine development or low-level rendering systems (Bonus) - Contributions to open-source graphics tools or technical publications (Bonus) - Cross-platform rendering experience beyond mobile (PC/console) (Bonus)

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